Hero Analysis: Tyrande
Welcome to this week’s installment of Hero Analysis. A series here on Stormable that analyzes every aspect of a single hero – this gives better understanding of the hero to players as well as give insight into the possible design concepts that Blizzard has employed in the creation of the hero. As a reminder, any of the information here can be changed by Blizzard as the game continues its development – please be aware that most of this is based off of my speculation and observation.
This week we look at Tyrande – a support based hero from the Warcraft franchise. She is an aggressive support focused around her own damage capabilities with a mix of supporting power. The offensive capability that she possesses is directly connected to her ability to be a support. Healing comes from her attacks, even direct heals benefit her to stay alive to do more damage. Her abilities all work towards her aggression one way or another. Furthermore, her stats suggest a powerful auto-attacker – she has higher than expected damage, this ties in perfectly with her underlying goal of an offensive support. Tyrande is a unique support that benefits heavily from skillfully balancing offense and defense – mixing it together seamlessly.
Tyrande’s abilities are clearly focused on her ability to dish out a good amount of damage with her auto attacks as well as increasing her team’s possible presence on the map. Using this to the greatest extent is important – it is not useful to stay passive and focus on the more defensive roles of a support with Tyrande – it is the powerful aggression that could arise through the proper use of her abilities.
This heroic passive allows Tyrande to be aggressive with her team and be helpful to her teammates. By focusing Tyrande’s attacks on targets that are focused on by allies, her allies can gain a huge amount of healing. It should be noted, however, during a chaotic teamfight – Tyrande’s allies may not be consistently attacking a single target; the healing is negligible then. However, a place where this ability can be extremely helpful is when the team is taking down stationary or large objectives – whether it be against a building or a mercenary camp, the team can gain continual healing which can help allies sustain their health through a variety of different situations. This ability also has an interesting concept of attack speed – allies with more attack speed benefit more from this. This is a possible point of team synergy – allies like Raynor that are more focused on attack speed can be more useful with Hunter’s Mark as opposed to some slower but heavier hitting allies. Hunter’s Mark is a useful addition to Tyrande’s set of abilities – another piece to add to her ability set.
Light of Elune
Her first normal ability is a heal – health management is a staple to a support’s ability set. Tyrande’s damage comes mostly from her auto attacks – it is an integral part of her design. Staying alive for herself is needed but as a support, her allies are necessary for her success. Light of Elune is perfect for this purpose – both fulfilling her own obligation for her allies and maintaining a powerful aggression. A support often must choose between saving themselves or an ally, this ability helps reduce the necessity of choice. This ability is quite simple – there is not much to think about, it easily covers self-preservation as well as assisting allies.
Sentinel is Tyrande’s second ability; its greatest asset is vision – whether it be hitting on point and revealing a specific target for a time or simply whizzing past a specific point to provide seconds of important vision, its damage is just a small bonus to its revealing effects. The vision it applies can be extremely helpful in scouting out possible points of vulnerability – oncoming ganks foiled by a quick reaction from extra vision. Ganks that are known are highly unlikely to succeed with proper reaction. Another thing to note is the presence Tyrande has on the map with this ability – the presence of being able to check any location on the map is a powerful one. Many objectives will require a team to put themselves at a level of vulnerability – especially if the enemy is aware of their exact location, Sentinel ensures it. With some good prediction and game sense, Tyrande can track down enemy locations whenever the team feels capable of capitalizing. Another thing to note is this ability’s damage – although it isn’t much, the extra little bit can be helpful to finish off an enemy that is escaping and is just out of reach for other abilities. It should be kept in mind that the damage is only moderate and the ability is easily dodge, players need to be careful when using this ability for damage. This ability is extremely powerful, allowing Tyrande to wrest map control from enemies by making none of their moves secret.
Tyrande’s last normal ability is an extremely powerful stun and damage ability that is moderately hard to hit. Due to the delayed nature and the small area that it covers – it is easily dodged by enemies. Hitting enemies with this ability will normally be difficult; this is why some setup is required for this. It is incredibly powerful but only if it hits, which is why this ability is better used as follow-up to an ally initiation or in reaction to specific enemy actions. If an ally hits a stun, using Lunar Flare is important to maximize the chance of actually hitting the enemy with it. Without setup, Tyrande needs to recognize certain patterns and movements of enemies – patterns that allow for an easier hit with this ability. Times such as when enemies are running away or when enemies are directly approaching an ally are prime times to attempt a hit of Lunar Flare. The enemy will likely take a straight path directly to the desired location; Lunar Flare in the way will force them to deviate and suffer or get hit by it and suffer. Whether or not this ability hits at this point, if it can force an enemy to deviate from their original goal then this ability has been useful. It is a bit of area denial as opposed to overt effect if used in this way. Overall, this ability awards good coordination and timing but players must remember that this does not have to hit to be useful – sometimes forcing enemies to dodge it is good enough.
Tyrande’s heroic abilities look at two different aspects of her ability set – one that focuses more on controlling the map through paranoia and the other that focuses more on the powerful aggression that Tyrande can provide throughout the game. Once again Blizzard has made the decision between the two heroic ability, one of preference and playstyle but players must also look at how the game is shaping up before choose either one.
This heroic ability has huge potential for team-wide coordination. There is incredible potential for a good team to take advantage of the possibilities. There is no delay time for the invisibility provided for this as soon as it is activated – at that point, it will still follow usual invisibility rules. If an ally takes damage or does an action other than move – they will be revealed. In the usage of this ability, players should be aware of allied movement and ability. The effectiveness of this ability is heavily dependent on allies and enemy awareness – it goes hand in hand. To get the most use of it, the enemies must not be aware of it usage. Briefly retreating out of sight to use this ability can drastically improve its effect. As well, making quick use of it is important – the longer the whole team is out of vision on the map, the more likely the enemies will be sure that Tyrande has used this ability and act accordingly. Of course, as soon as it is used, it becomes apparent of it – or at least the disappearance of all enemies. This is an important aspect of this ability, the prediction of it – when Tyrande’s team disappears from the map, enemies must play cautiously. Whether or not this ability has been used for the disappearance is up in the air – paranoia sets in and Tyrande’s team can take advantage. Overall, this ability has some powerful capabilities in a coordinated setup – with good communication and planning, using this ability will be a sight to behold.
Starfall is the more directly aggressive option between the two heroic abilities. Not only is the damage component devastating but the slowing bonus is helpful too. During teamfights, the extra damage potential is extremely potent – especially with Tyrande continuing to auto attack. This ability is much simpler than the other heroic ability – there is less coordination from Tyrande’s team required for this ability to be effective. So long as a teamfight is running as planned then this ability works to some extent. To note though, Tyrande needs to be the centre of a fight to hit the most enemies with this – this can cause Tyrande to be in certain danger. But of course, Tyrande’s own heal can help her stay in the centre of the fight but many should be careful due to the general squishiness of Tyrande. Regardless, this heroic ability is quite simple – simply stand in the centre of the fight and fire away. The slowing is helpful though for teamfight compositions focusing mainly on AoE over a certain period of time – the extra damage not only useful in tandem but the slow helps keep enemies within the AoE’s for a longer period of time. Generally, whereas Shadowstalk focuses mainly on setting up a fight, Starfall does a better job within the actual fights.
Tyrande is a powerful hero that might deceive some players in her offensive strength due to the support role – her main goal is to be a strong damage dealer with supportive capabilities alongside it. She truly shines in her ability to do at the very least moderate damage with her auto attacks – the supportive power that she possesses is parallel to her being aggressive. That is not to say that her supportive power is lacking – she fits perfectly to the usual pattern of supports within Heroes of the Storm. She has a heal as well as a disable of some sort, everything around it simply adds to her playstyle. Her supportive power comes from her ability to control the map. Paranoia, vision control, and invisibility works perfectly to make her a powerful force within many team composition. Blizzard has done a great job in designing a hero that not only gives the power to destroy enemies herself but be an integral part of a team as a support. This hero is deceptive in its purpose, that is where hero design can seem very obvious at first but after some close inspection, it is much more than it appeared to be. Tyrande is a powerful support but perhaps her greatest asset is not in her directive supportive power.
Thank you for reading this week’s installment of Hero Analysis. Please leave any comments at any place and we’ll be sure to look at everything. Stay tuned to Stormable for unique constant quality